Hi everyone! 

This is a quick experiment we made within a week to see if it would be possible to port our game to other games from Unity to Godot, and it seems like it would work out fine.

We documented our efforts in a devlog series, if you want to check it out here is the playlist: (Devlogs 1 and 2 I didn't know the microphone was set up  facing the wall and not myself XD)

We will keep documenting our journey as we now start officially working on our Port, focusing more on individual systems, differences between Unity, Godot (3.5) and just generally how we implemented things in Unity vs in Godot.

I really enjoy making this kind of devlogs, and I hope it will help the one or other person in their own porting if they choose to switch away from Unity. 

We are also looking forward to hear your suggestions for improvement :) 



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We used the following font inside the game: LanaPixel 

Copyright/Attribution Notice: 

LanaPixel font © 2020-2023 eishiya

https://opengameart.org/content/lanapixel-localization-friendly-pixel-font



StatusReleased
PlatformsWindows, HTML5
Release date Sep 23, 2023
AuthorNotJustGames
Made withGodot
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
LinksYouTube

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flappyghost-windows.zip 28 MB
Version 1

Development log

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