First day patch
Tiles of War » Devlog
Hey Tile-tacticians!
Soo..... small mistake from our side, we did some balancing before pressing release and didn't really test it through...
Long story short, you were starting with 10 Money, instead of 20, making it very slow to get actually started.
Well, this is fixed now! The game should be a bit faster with more units fighting on the map.
Here is a complete list of changes for version 0.0.2:
New features:
- Implemented visible turn order, based on Reddit feedback.
Balancing improvements:
- Increased starting money from 10Gold, to 20G
- Reduced human and skeleton swordsman strength, and reduced upkeep from 3G per turn to 1G per turn
Other improvements:
- Rearranged menu, to focus on campaign and skirmish rather than the tutorial.
Hope you like the new improvements, and we really look forward to your comments.
DimitriOS from NotJustGames
Tiles of War
"Build your army, claim your territory, become the ruler" - can you outsmart your opponents?
Status | Prototype |
Author | NotJustGames |
Genre | Strategy |
Tags | 2D, Fantasy, Indie, Medieval, Pixel Art, Prototype, Retro, Tactical, Turn-based, Turn-based Strategy |
Languages | German, Greek Modern, English, Japanese, Polish |
Accessibility | Interactive tutorial |
More posts
- Tiles of War: Update #8 (Tutorial and Library)Jul 16, 2023
- Tiles of War: Update #7 (Bug fixes)Jun 25, 2023
- Tiles of War: Update #6 (Battle animations!)Jun 24, 2023
- Tiles of War: Update #5Jun 14, 2023
- Tiles of War: Update #4Jun 12, 2023
- Tiles of War: Update #3Jun 06, 2023
- Tiles of War: Update #2Jun 01, 2023
- Just released our In-development turn-based strategy gameMay 29, 2023
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