Tiles of War: Update #3
Hey Tile-tacticians!
Quick work-in-progress update.
While doing some under-the-hood refactoring of our spaghetti code, my girlfriend has been working on improving our UI.
1) Map settings for skirmish:
You will be able to set the size of the map, influence the terrain generation, and toggle features on / off, such as Fog of War.
2) Map editor:
Creating maps will be easier, for us, as well as for you! The only question we have not yet cleared is how to allow you to download maps through WebGL. If you know a good way you can leave a comment, it would help us out a lot XD
That's it for now, we are always open for feedback and ideas, especially new features you want to see :)
In any case, see you next time!
Dimitri_OS
Tiles of War
"Build your army, claim your territory, become the ruler" - can you outsmart your opponents?
Status | Prototype |
Author | NotJustGames |
Genre | Strategy |
Tags | 2D, Fantasy, Indie, Medieval, Pixel Art, Prototype, Retro, Tactical, Turn-based, Turn-based Strategy |
Languages | German, Greek Modern, English, Japanese, Polish |
Accessibility | Interactive tutorial |
More posts
- Tiles of War: Update #8 (Tutorial and Library)Jul 16, 2023
- Tiles of War: Update #7 (Bug fixes)Jun 25, 2023
- Tiles of War: Update #6 (Battle animations!)Jun 24, 2023
- Tiles of War: Update #5Jun 14, 2023
- Tiles of War: Update #4Jun 12, 2023
- Tiles of War: Update #2Jun 01, 2023
- First day patchMay 30, 2023
- Just released our In-development turn-based strategy gameMay 29, 2023
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