Tiles of War: Update #2


Hey Tile-tacticians!

Are you ready for the next update? Because we are :) 
We got a lot of feedback, from comments here on Itch, Reddit, discord, and friends, and we are happy you are enjoying the game so far. 

This update focuses mostly on bug fixes, and balancing improvements.
With this out of the way, we can focus now on new feature development, which is of course the most exciting part. 

What is new in version 0.0.3? 

New Features:

  • Pressing space ends the turn.
  • Added attack range hints, to show what attack pattern the unit has in general. This should be even more helpful when attacking with spear troops.
  • When the turn ends, we revert the hue of the unit and building sprites, making it clearer what you attacking. (Internal feedback)

Balancing:

  • Mitigated first player advantage, by giving each player additional gold depending on their order:  2nd player +10G, 3rth player +20G, 4th player +30G.

Unit balancing:

  • Archer
    • Cost: 20 => 17
    • Upkeep: 5 => 4
    • Range: 2 => 3
  • Cavalry
    • Cost: 25 => 20
    • Upkeep: 10 => 7
  • Spearman
    • Cost: 15 => 12
    • Upkeep: 7 => 5


UI Improvements:

  • Removed the hovering player information popup. You can now see other players' information, in the panel at the bottom of the screen.
  • Improvement: The scrolling wheel zooming in was inverted, now it is correct.

Bug Fixes:

  • The game continues to play in the background while the window is not focused.
  • The campaign was beatable by killing all enemies or capturing 100% of territories. Now only 60% is required.
  • When a game is finished with a victory or defeat, you cannot move units, etc.

Other:

  • Disabled unit merging, will enable it again after refactoring of the carbonara code.

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